Info: 'Amp move delay. A larger number gives you more time to move. Try 20.'
6:
Bounds: x1=56, y1=48, x2=440, y2=80
Type: -120
Info: 'Wall density. The approximate percentage of the playing area that will initially be part of a wall. Try 40.'
7:
Bounds: x1=56, y1=88, x2=440, y2=120
Type: -120
Info: 'Amp intelligence. The higher the number, the less likely an amp is to jump into a wall. Try 1.'
8:
Bounds: x1=8, y1=136, x2=48, y2=152
Type: -112
Info: ''
9:
Bounds: x1=56, y1=128, x2=440, y2=176
Type: -120
Info: 'Free Jumps. In each game, you can jump this many times with no risk of getting fried. After that, you take your chances.'
DITL_140.txt
Items: (18 entries)
0:
Bounds: x1=1, y1=6, x2=135, y2=57
Type: 8
Info: 'Some message'
1:
Bounds: x1=12, y1=67, x2=51, y2=84
Type: -120
Info: 'Kills:'
2:
Bounds: x1=84, y1=68, x2=136, y2=84
Type: -120
Info: ''
3:
Bounds: x1=12, y1=92, x2=68, y2=108
Type: -120
Info: 'Games:'
4:
Bounds: x1=84, y1=92, x2=136, y2=108
Type: -120
Info: ''
5:
Bounds: x1=12, y1=116, x2=80, y2=132
Type: -120
Info: 'Won:'
6:
Bounds: x1=84, y1=116, x2=136, y2=132
Type: -120
Info: ''
7:
Bounds: x1=12, y1=140, x2=80, y2=156
Type: -120
Info: 'Jumps:'
8:
Bounds: x1=84, y1=140, x2=136, y2=156
Type: -120
Info: ''
9:
Bounds: x1=12, y1=164, x2=80, y2=180
Type: -120
Info: '% Won:'
10:
Bounds: x1=84, y1=164, x2=136, y2=180
Type: -120
Info: ''
11:
Bounds: x1=12, y1=188, x2=80, y2=204
Type: -120
Info: '% Kills:'
12:
Bounds: x1=84, y1=188, x2=136, y2=204
Type: -120
Info: ''
13:
Bounds: x1=12, y1=208, x2=108, y2=228
Type: -120
Info: 'In this game:'
14:
Bounds: x1=12, y1=228, x2=51, y2=245
Type: -120
Info: 'Kills:'
15:
Bounds: x1=84, y1=228, x2=136, y2=240
Type: -120
Info: ''
16:
Bounds: x1=12, y1=248, x2=80, y2=264
Type: -120
Info: 'Jumps:'
17:
Bounds: x1=84, y1=248, x2=136, y2=264
Type: -120
Info: ''
DITL_130_Debug error.txt
Items: (4 entries)
0:
Bounds: x1=212, y1=12, x2=257, y2=31
Type: 4
Info: 'OK'
1:
Bounds: x1=26, y1=13, x2=106, y2=33
Type: -120
Info: 'Error code:'
2:
Bounds: x1=108, y1=13, x2=188, y2=32
Type: -120
Info: '0'
3:
Bounds: x1=25, y1=43, x2=262, y2=116
Type: -120
Info: '(message text)'
DITL_129_Help.txt
Items: (6 entries)
0:
Bounds: x1=15, y1=7, x2=75, y2=27
Type: 4
Info: 'OK'
1:
Bounds: x1=11, y1=33, x2=183, y2=205
Type: -64
Info: ' Å'
2:
Bounds: x1=218, y1=34, x2=368, y2=101
Type: -120
Info: 'The keys surrounding the “S” key move you in the indicated direction.'
3:
Bounds: x1=218, y1=103, x2=368, y2=201
Type: -120
Info: 'The “J” key jumps you to a random new location. If you are unlucky, you may land on an Amp or Wall, and Fry!'
4:
Bounds: x1=93, y1=7, x2=263, y2=25
Type: -120
Info: 'How to Escape the Amps:'
5:
Bounds: x1=11, y1=209, x2=368, y2=262
Type: -120
Info: 'The only way to kill an Amp is to trick it into running into a Wall. Conversely, if you run into a Wall or Amp, or an Amp catches you, you get Fried.'